Hoi4 tank production cost
Nettet5. feb. 2024 · Production refers to the manufacturing of equipment such as tanks, guns, planes and ships used by the military to conduct a country's war. The construction … NettetConsumer factories, which cost half as much as civilian factories to build, and can only be built without penalties if you are on civilian economy. They produce nothing and build nothing, consume steel, but they add stability, but only up to a point, based on your consumer factories/population ratio.
Hoi4 tank production cost
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NettetAll are needed to fight effectively. On an old medium II, you got 25 soft attack, 51 breakthrough and 80 armour for 13 production cost. To get that now, you're looking at … Nettet26. feb. 2024 · #1 Make the production more realistic in HOI 4 #2 Make it possible to use late game technology without killing your production. #3 make the game funner over …
NettetRefit cost = [Base Cost] 1800*0.2* (1-12.5%) + [AA cost] 90* (1-12.5%) = 393 IC. (Don't need to pay for % change in overall ship cost because the overall % change in modifier is negative) You still need to pay for % increase in overall ship cost if the pre-refit hull already benefits from cost reduction. E.g. Adding lvl 1 AA and lvl 1 armor to ... NettetHere is an in-depth production guide to Hearts of Iron IV where we will cover concepts like army composition, doctrine type and division equipment ratio. Joi...
NettetOpinions on Tank Balance Changes. Tanks feel more like a late game thing in the dlc, 9/2’s are just easier to use then early game tanks. Closer to never game. A full line of mechanized infantry with motarized Arty is one fifth the cost, uses half the supply, and is just as offensively powerfully as any tank division. NettetIf Paradox Interactive wanted to modify the tank system, you could have done it by fixing the stats of already existing tanks, or changing their cost of production, or literally anything. But to completely remove them, and FORCE us to interact with the tank designer system is really short-sighted, unnecessary, and will eventually get boring ...
Nettet27. feb. 2024 · armor: riveted armor is best in my opinion. they provide just as much breakthrough as welded armor and gives the tank -20% production cost. i think they …
Nettet5. des. 2024 · Modern tanks where also more expensive at about 80% to 85%. Interestingly though super heavy tanks have gotten cheaper and heavy tanks ranged … internet watches for menNettetLower Production Cost Series. This decreases the build/production cost of tanks. Letting you allocate more factories to other important productions like airplanes or motorized vehicles. Feel free to give a suggestion to make this mod better, and to rate this on whether you enjoyed it or not. This decreases the cost of all tanks and their ... internet watch foundation annual report 2020NettetI always thought it was the actual production cost vs the "future" production cost with all the units you've added right now . Example : you've got a division with 1 infantry only : cost 200 production unit. If you add another infantry, it will be 200 to 400. If you save this template it will be 400 only, if you remove something 400 to 200... new dawn effectsNettetWhen you design a tank or plane, you can add or remove modules to make the cost to build one unit of them go up or down. If you make really strong tanks that have a high production cost, you'll produce less of those tanks because you'll have the same amount of production points from the factories but each tank costs a lot, so you … internet watch foundation functionsNettet25. nov. 2024 · Art is 4 production; Tank is 12 assuming you go for the absolute lowest production value; To get a light tank back to where it would be without the new system, stats wise, you end up with production costs around 20 while still missing out on breakthrough and armor. For reference, Light t2 was 9 production, 16 sa, and 36 break. internet watch foundation twitterNettet2. sep. 2016 · LARM cost is 10 vs. MARM cost of 13, but you also need 60 LARM vs 50 MARM for a brigade each, so the final cost is actually 600 vs 650 (so less than 10% difference). (9) In terms of cost increase for higher tier models, Infantry Equipment is the biggest "offender" here. The relative stat increase is pretty big, but so is the cost … new dawn fades moby tabsNettetGood job overall, I'm not sure if this is correct but. artillery_production = int (artillery_battalions) * artillery_cost * 36 + support_artillery_number * artillery_cost. I think you forgot to multiply the support artillery by artillery_battalions or a new variable like support_artillery_battalions. new dawn energy hereford